AI Insights · Timothy · October 2021
Top 5 Anime Games on Android in the US: Q3 2021 Performance
Discover the performance trends of the top 5 anime games on Android in the United States during Q3 2021, including weekly downloads, revenue, and active user metrics.
In Q3 2021, the top 5 anime games on Android in the United States showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw significant revenue fluctuations. The game peaked at approximately $3.3M in early July, with weekly downloads reaching a high of 53.9K mid-July. Active users fluctuated throughout the quarter, peaking at around 154.9K in late July and gradually decreasing to 109.1K by the end of September.
DRAGON BALL LEGENDS also from Bandai Namco Entertainment Inc. experienced a steady decline in revenue, starting at $752K in late June and falling to $137K by the end of September. Weekly downloads remained relatively stable, averaging around 13K to 18K. Active user numbers showed a similar trend, starting at 229.8K and declining to 164.3K by the end of the quarter.
The Seven Deadly Sins from Netmarble had a notable revenue peak of $804K at the end of June, followed by a decline and then a resurgence to $298K by the end of September. Weekly downloads were modest, ranging between 3K and 10K, while active user numbers remained stable, averaging around 75K to 95K throughout the quarter.
Yu-Gi-Oh! Duel Links by KONAMI showed consistent revenue around $220K to $470K. Weekly downloads varied, with a high of 10.7K in late July, and active users remained strong, averaging around 200K to 225K during the quarter.
MHA: The Strongest Hero from Crunchyroll Games, LLC experienced a peak revenue of $398K at the end of June, which gradually declined to $117K by the end of September. Weekly downloads showed a similar trend, peaking at 48.6K in early July and decreasing to around 9.5K by late September. Active users started strong at 63.2K in late June, but gradually decreased to 34.8K by the end of the quarter.
These insights are based on data gathered by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.